You don't have to spend countless hours on a leveling treadmill to get to the interesting parts of the game, because combat is designed to be strategically interesting and challenging right from the beginning. You don't have to spend hours running around the world to prepare for a quest, because Guild Wars allows you to instantly travel to the beginning of any quest that you've previously unlocked. You'll never spend days playing only to discover that choices you made early on have left you with a permanently uncompetitive character, because the unique skill system in Guild Wars allows infinite experimentation but doesn't allow bad decisions to ruin a character. And you'll never meet new players only to discover that you can't play with them or compete against them because their characters are on a different server than yours; in Guild Wars, all characters live in one seamless world.
Built for Competition
After learning the game and building up your first character, you may choose to test your skills in head-to-head competition or guild warfare. The game is designed to reward player skill and teamwork, not time spent playing, so you won't need to spend hundreds of hours leveling up your character to compete.
The game includes integrated support for guilds, with guild banners and halls, chat rooms and forums. Guilds can challenge other guilds to battle, compete for control of key parts of the world, and be ranked on a worldwide ladder.
Unique Streaming Technology
ArenaNet's unique streaming technology forever eliminates the concept of patching a game. You don't have to wait a month for the next big patch to experience new content. Instead, the game constantly and intelligently streams new content to your computer in the background while you play. The world can change continually. This allows us to build a much more dynamic game world than any that has existed before.
Professions:
Elementalist Master of arcane lore, the Elementalist calls down natural forces of unparalleled might to do her bidding.
Mesmer Through a mixture of magic and personal charisma, the Mesmer casts spells to subvert the damage-dealing capabilities of others.
Monk The servant of divine spirits, the Monk uses prayer to protect, preserve and restore the well-being of companions.
Necromancer One who has learned to draw power from blood sacrifice and communion with death, the Necromancer relies on black magic and undead minions to aid in the battle.
Ranger An agile and wily survivor, the Ranger specializes in archery, stealth, scouting, and attunement to nature.
Warrior The mightiest of mighty, the bravest of the brave, the Warrior must have the strength and toughness to endure the rigors of combat. |